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Genshin Impact Generates $3.7 Billion in Lifetime Mobile Revenue

MiHoYo’s RPG Genshin Impact has generated $3.7 billion in player spend since its launch two years ago.

The title, released on September 28, 2020, is ranked as the third highest-grossing mobile game in the world since that date, according to new data from Sensor Tower.

Tencent reigns at the top of the charts with Honor of Kings, which has generated $5.5 billion over the past two years, and PUBG Mobile, which follows with $4.9 billion over the same period.

Genshin Impact also ranks second in player spending outside of the world, with $2.5 billion generated outside of China since its launch. It’s kept out of the top spot by Roblox, which has grossed just over $2.5 billion. King’s Candy Crush Saga ranks behind it in third place, with $2.3 billion in player spending over two years.

In terms of territories, China is the #1 revenue generator for Genshin Impact, accounting for 33% of the game’s total revenue, $1.2 billion, only on iOS in the country (Sensor Tower does not track Android stores third in China).

Japan came in second, accounting for around 24% of total gaming revenue, while the United States came in third, accounting for 17% of all global gamer spending.

Looking at the numbers by quarter, Genshin Impact’s highest-grossing period was Q3 2021, with $616 million generated worldwide. The increase in revenue coincided with a major content update for the game which launched in September 2021.

Genshin Impact’s lowest-grossing quarter was just before that; The second quarter of 2021 saw a profit of $324 million, the first and only time the stock fell below $400 million per quarter.