Google revenue

Diablo Revenue Surpasses $100 Million, Becomes Top App in China

US mobile game Diablo has surpassed $100 million in revenue – across Apple and Google downloads – in less than two months since its June 1 launch, according to Detector Tower Data.

The gothic action thriller of Snow storm became one of the most downloaded apps on Apple’s App Store in China when it was released on July 25, Sensor Tower said, ranking third among the top-grossing games on day one and beating the old internet sensation PUBG in second place a day later. Tencent Holding honor of kings took first place.

The highly anticipated Diablo’s release was delayed in China last monthwhich turned out to be a temporary setback for the local publisher NetEasewhich suffered a 6.7% decline in its stock price.

The demon and witch killing game has faced a rocky test from scrupulous Chinese regulators, with its license granted in February and withdrawn againamid concerns over its violent and religious content.

$100 million race

Sensor Tower ranked Diablo as one of the fastest mobile video games to break the $100 million mark, ahead of games like Fortnite and nintendo.

Currently, Americans are the top contributors, followed by players from South Korea and Japan, according to the data.

However, the game was released much later in China, Daniel Ahmed, noted a senior analyst at Niko Partners. “We expect (China) to become its number one market in the coming weeks,” he said.

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Alfie Habershon

Alfie is a journalist at Asia Financial. He previously lived in Mumbai reporting on India’s economy and health care for data journalism initiative IndiaSpend, and also worked for London-based Tortoise Media.